Creating a Fetish on GarouMUSH

General discussions, named after our Out of Character gathering point in our game.

Creating a Fetish on GarouMUSH

Postby InleRah » Thu Jan 26, 2012 5:00 pm

The creation of permanent magical items should never be an easy thing to accomplish, even within the world of darkness. Only the most dedicated theurges ever become good enough to make items of true power. If you wish to become such a theurge, then understand that a large portion of your RP should focus on the elements of forging these items. Keep in mind that it’s unrealistic to RP hanging out all day, working at a day job to pay for rent, vigilantly patrolling and being involved in all the various plot arcs and stories, while at the *same* time forging great fetishes. There’s just not enough time in the day for all of that. So, fetishmakers are a very select, small group of very dedicated garou.


Mechanics:
Creating fetishes costs 1 point of permanent gnosis per level of creation. This represents the spiritual effort the fetishmaker pours into her creation. On GarouMUSH we allow the theurge to +learn gnosis at the same time, to help replenish this loss. Only the first level is guaranteed, however. So if crafting a level 2 fetish, multiple +learns will be needed to replace the spent gnosis, and these +learns may not be guaranteed. However, if crafting larger, more potent fetishes, the gnosis needed to fuel those fetishes may be obtained from outside sources. For example, If Garou-A wants to make a level two fetish, he may pour one point of his own gnosis into it, and then ask his tribemate Garou-B to give up one, as well. If Garou-B wishes to regain that gnosis, he will have to go through the regular +learn process. This more easily allows for the creation of larger, more powerful fetishes and at the same time offers everyone the opportunity for significant RP. It also re-enforces the communal rather than solitary nature of garou.


Steps:
  • Contact the fetish wizards with the idea for your fetish. You will need to explain exactly what powers or effects the fetish will perform, what item will serve as its vessel, what spirit(s) you wish to bind into it, and what level the fetish will ultimately have. The wizards will give feedback until a final plan is either rejected or approved.

  • When your plan has been approved, the fetish wizard will start a fetish +learn for you and give you an End Date, when your fetish will be complete. Fetishes take (generally) 6 months per level to make, but the wizard may increase or decrease this time depending on the experience of the theurge and IC circumstances.

  • Once the process has begun, it is up to the theurge to complete the various stages of fetishmaking. The first is to make or find an appropriate vessel. Once found, made, and/or modified, the vessel needs to be purified. Each garou has her own method for purification, but most tried and true ways involve burial in consecrated earth, and/or submergence in the pure waters of an untainted mountain stream for up to a month. The RP around vessel creation and purification need not be GMed.

  • While the vessel is being purified, the theurge is free to court spirits for binding. It must be noted that this process will be tenfold harder than the same process for talenmaking. You’re asking a spirit to give itself up indefinitely to your cause. The price, therefore, should be much steeper than any three day or three week talen. Please keep this in mind. (Note: forcing a spirit is always an option, but it comes with its own risks. On occasion, fetishes created using unwilling spirits can become cursed.) The more powerful the effect you wish to create, the more powerful the spirit needed. In addition, if you have more than one effect you wish to create in a single fetish, and those effects are disparate enough, you may need to bind more than one spirit into the fetish. These details need to be worked out and approved with the fetish wizard beforehand. RP regarding the obtainment of spirits needs to be GMed.

  • After the vessel’s purification process is complete, the fetishmaker must imbue it with gnosis. The process for this varies greatly among and even within the various tribes. Get often use bloodletting, while Stargazers might simply go into a deep trance while holding the vessel. The fetishmaker (or the gnosis donor) must do this imbuing many times in order to impart a full, permanent point of gnosis into the vessel. As a guideline, the garou might do this ritual anywhere from 15 to 50 times per point of gnosis. Not all of these sessions need to be RPed, although several should. This aspect of fetishmaking need not be GMed.

  • Once the vessel is primed and the spirit(s) are ready, the ritual (Rite of the Fetish) must be performed. This version of binding is more intense than the one used for talens, of course, but it is essentially the same process as far as the theurge is concerned. However, this climactic stage of fetishmaking tends to draw unwanted attention, and therefore it is often common that a theurge’s pack be nearby during the ritual to fend off any unwanted spiritual aggression. The Rite of the Fetish can take hours, depending on the level of fetish being created. This stage of fetishmaking requires a GMed scene.

  • The final step is a second purification. Reburial, or replacing the now empowered fetish into the mountain stream for the same amount of time as the first stage purification completes the process. Once retrieved, the fetish is ready for use.

Last notes: All of these stages must be completed before the End Date given at the beginning of the process. It is up to the theurge to make sure the GMed scenes get done, and done on time. Failures can sometimes occur. The fetish wizard will notify the theurge when this occurs as soon as possible, so as to minimize the loss of her time and effort. If, however, the fetish wizard determines the process *should* succeed, but the theurge fails to fulfill the required RP elements in time, the fetish may fail anyway. Additional time in the process can be granted if circumstances dictate, of course. It is highly recommended that the theurge keep the wizards in the loop and provide all necessary RP logs.

I hope this document helps potential fetish crafters understand the process, and I hope it encourages them to give it a go. Any questions or comments can be sent to the wiz staff.



InleRah
InleRah wizard of spirits, umbra, totems and fetishes
current pcs: Lefty, Phoebe
past pcs: Joseph, Signe, Merin, Laura, Various kin
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Re: Creating a Fetish on GarouMUSH

Postby Tim » Thu Jan 26, 2012 7:53 pm

Is the idea to treat the Fetish background more like the Rites background--i.e., Fetish is for coming ON with a Fetish already, but you don't need to learn it/up it to MAKE a fetish?
"As the ancient Hindu philosophy states, 'Don't start none, won't be none.'"
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Re: Creating a Fetish on GarouMUSH

Postby InleRah » Thu Jan 26, 2012 8:24 pm

As far as I know, that has always been what the fetish background is for. If you are coming on game with one, it needs to be in your background score. 1 point per level of fetish. If you wish to make one in game, then what you need is a theurge of appropriate rank with the Rite: Rite of the Fetish. Making fetishes in game have nothing to do with background scores.
InleRah wizard of spirits, umbra, totems and fetishes
current pcs: Lefty, Phoebe
past pcs: Joseph, Signe, Merin, Laura, Various kin
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Re: Creating a Fetish on GarouMUSH

Postby Tim » Thu Jan 26, 2012 11:05 pm

Gotcha. (That's not really clear from the description of the Fetish background in the news files, and I for one have never been clear on that distinction, so thank you!)
"As the ancient Hindu philosophy states, 'Don't start none, won't be none.'"
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